Key Points for Fighting (Character Name)

(Example: Understanding this character's strengths and weaknesses is essential. Control the distance and limit their preferred actions.)

Category Content Notes
(Example: Strengths) (Example: Close-range pressure, high damage) (Example: Strong conversion from Critical Stun — hard to escape once caught)
(Example: Weaknesses) (Example: Short reach, weak at mid range) (Example: Losing the right distance reduces their offensive options)
(Example: Core Counter) (Example: Maintain mid range) (Example: Staying out of their optimal range is the top priority)

Counters by Range

Close Range

(Example: The most dangerous range. Preventing their offense from getting started is critical.)

Situation Counter Action Notes
(Example: Under pressure) (Example: Keep guarding) (Example: Mashing risks a Counter Hit leading to heavy damage)
(Example: Gap in their string) (Example: Interrupt with a strike) (Example: Identify the opening and act)
(Example: Facing a mix-up) (Example: Hold / defensive option) (Example: Win the read for a return)

Basic Approach

  • (Example: Don't mash recklessly)
  • (Example: Avoiding Critical Stun is the top priority)

Mid Range

(Example: The range where you can take control. Seize the initiative.)

Situation Counter Action Notes
(Example: Opponent approaching) (Example: Place a poke) (Example: Exploit the reach difference)
(Example: Opponent waiting) (Example: Maintain distance) (Example: Don't force offense — control the situation)

Basic Approach

  • (Example: Maintaining this distance is your win condition)
  • (Example: Don't close the gap carelessly)

Long Range

(Example: A range where you can reset the situation.)

Situation Counter Action Notes
(Example: Far apart) (Example: Maintain distance) (Example: Limits the opponent's offensive options)
(Example: Opponent approaching) (Example: Intercept) (Example: Stuff the approach)

Basic Approach

  • (Example: Don't close the gap unnecessarily)
  • (Example: Force the opponent to come to you)

Guaranteed Punish Reference

(Example: Know which moves are punishable and consistently take your return.)

Move Frame Adv. Punish Example Notes
(Example: Move A) (Example: -10F) (Example: P) (Example: Fastest punish available)
(Example: Move B) (Example: -12F) (Example: 6P) (Example: Higher reward punish option)
(Example: Move C) (Example: -15F) (Example: Throw) (Example: Big damage opportunity)

Key Move Matchup Knowledge

(Example: Understand the appropriate responses to the opponent's main tools.)

(Example: Rondo-type Moves)

Situation Counter Notes
(Example: Attempting a hold) (Example: Use kick-based moves) (Example: Punch attributes are nullified)
(Example: Follow-up action) (Example: Use low attack) (Example: Crouching state is effective against certain actions)

(Example: Understanding the counters lets you put the opponent at risk.)

(Example: Evasive Actions)

Situation Counter Notes
(Example: Using evasion) (Example: Continue striking) (Example: Limited evasion range — attacks connect)
(Example: Single attack) (Example: Wait and see) (Example: Forcing offense may get evaded)

(Example: Understand the properties and avoid over-respecting them.)

(Example: Core Strings)

Situation Counter Notes
(Example: High/Mid heavy strings) (Example: Stand guard) (Example: Blocks most of their mix-up options)
(Example: During Critical Stun) (Example: Prioritize defense) (Example: Reckless mashing leads to heavy damage)

(Example: Understand the string tendencies and tighten your defense.)

Core Matchup Approach

(Example: Keep the following flow in mind.)

  • (Example: Maintain your advantageous range)
  • (Example: Consistently take guaranteed punishes)
  • (Example: Shut down the opponent's core actions)

→ (Example: Play to prevent the opponent from using their strengths)

Notes

(Example: Record character-specific matchup notes and any changes from patches.)