About Kasumi
Category
Details
Fighting Style
Mugen Tenshin-ryū Tenjin-mon
CV
Hōko Kuwashima
Gender / Height / Weight
Female / 158cm / 48kg
Occupation / Hobby
Runaway Ninja / Fortune-telling
A kunoichi of the traditional Mugen Tenshin-ryū Tenjin-mon ninja clan.
She is a girl who dislikes fighting but harbors a strong resolve within her.
Since leaving her village to avenge her brother Hayate, who was attacked by Raidou, she has been hunted by her half-sister Ayane as a runaway ninja.
Her battle continues to eliminate the clone created while she was captured by DOATEC.
Beginner's Guide
As a beginner, first learn the basics of offense. The basic flow consists of "Throwing" or "Landing a Critical Stun (CS) > Launching the opponent while in CS > Performing an air combo."
[1] (https://www.youtube.com/watch?v=EU2J86AiKcY )
First, practice the following: "CS-Inducing Moves," "CS-Extending Moves," "Launchers," and "Air Combos" so you can connect them in actual combat.
CS-Inducing Moves
Command
Description
Linked Launchers
Fuga (66P)
A mid-punch that strikes forward while moving. NH induces a launch-capable CS.
7K, 8K
Harukaze-sen (66K)
A mid-kick jumping attack. NH induces a launch-capable CS.
7K, 8K
Hiryū-kyaku (8K)
A high-kick at close range. CH induces an immediate launch.
214P, 33P, 7K, 8K, 33K, 3H+K
Senkō-dan (6P)
11F startup. Kasumi's fastest mid-punch. Versatile extensions. (CH only)
7K, 8K, 33K, 3H+K (on CH)
Mō-washi-jin (4P)
12F mid-thrust. Long reach, can be performed while backing away. (CH only)
7K, 8K, 33K, 3H+K (on CH)
Note: Kasumi's CS game relies more on creating opportunities with 6P or 4P via Counter Hits (CH) rather than Normal Hits (NH).
CS-Extending Moves
Command
Description
Remarks
Tenjin (P)
High-punch extender. 9F fastest strike; can transition to combos via PKK6K or PP7K.
All launchers work.
Kaijin (3P)
Mid-punch extender. Provides a very long CS state, allowing for versatile follow-ups.
Can launch via 3PKK.
Senten-kyaku (K)
High-kick extender. 11F fastest kick; links to launchers.
Can transition to launchers via KK6K or KK7K.
Ten-zan-shō (1P)
Crouching-status low-punch extender. Can transition to other moves via 1PP.
Long reach as an extender.
Launchers
Command
Description
Startup
Suisei-hiji (214P)
Jump high-punch from crouch. Slow but long reach.
21F
Mugen-tō (33P)
Mid-punch. Transitions to back-turned state on hit.
20F
Getsurin-kyaku (7K)
Somersault mid-kick. Good for bound combos but leaves her vulnerable.
12F
Hiryū-kyaku (8K)
High-kick. Easy to handle due to fast frame data.
12F
Mai-ōgi (33K)
Mid-kick. Link to Fatal Rush combos after launch.
17F
Sen-Kasumi-geri (3H+K)
Mid-kick. Good reach for mid-range.
18F
Air Combos
Command
Description
(e.g., 8K > P > P > 6PK)
(e.g., The most basic combo. Start here.)
(e.g., 33P > PP6P4 > Back-turned K)
(e.g., Applied combo for higher damage.)
Pros (Strengths)
Fast Links: Top-tier speed in movement and strikes, allowing her to confuse opponents with warps.
Versatile Extensions: Rich variety of high, mid, and low extensions for complex mix-ups.
Cons (Weaknesses)
Combo Difficulty: Lower raw damage; high-damage combos require technical skill.
Recovery Frames: Many moves have long recovery if blocked; she struggles against defensive styles.
Difficulty & Recommendation
Difficulty: ★★☆☆☆ (Average)
Recommendation: ★★☆☆☆ (A character worth trying out)
Trivia
(e.g., Traditional Costume): (e.g., The blue ninja garb worn since the first game is called "Ruriko.")
(e.g., Special Dialogue): (e.g., Her lines change to exclusive ones when facing Hayate or Ayane.)