About Kasumi

Category Details
Fighting Style Mugen Tenshin-ryū Tenjin-mon
CV Hōko Kuwashima
Gender / Height / Weight Female / 158cm / 48kg
Occupation / Hobby Runaway Ninja / Fortune-telling

A kunoichi of the traditional Mugen Tenshin-ryū Tenjin-mon ninja clan. She is a girl who dislikes fighting but harbors a strong resolve within her. Since leaving her village to avenge her brother Hayate, who was attacked by Raidou, she has been hunted by her half-sister Ayane as a runaway ninja. Her battle continues to eliminate the clone created while she was captured by DOATEC.

Beginner's Guide

As a beginner, first learn the basics of offense. The basic flow consists of "Throwing" or "Landing a Critical Stun (CS) > Launching the opponent while in CS > Performing an air combo."

[1](https://www.youtube.com/watch?v=EU2J86AiKcY)

First, practice the following: "CS-Inducing Moves," "CS-Extending Moves," "Launchers," and "Air Combos" so you can connect them in actual combat.

CS-Inducing Moves

Command Description Linked Launchers
Fuga (66P) A mid-punch that strikes forward while moving. NH induces a launch-capable CS. 7K, 8K
Harukaze-sen (66K) A mid-kick jumping attack. NH induces a launch-capable CS. 7K, 8K
Hiryū-kyaku (8K) A high-kick at close range. CH induces an immediate launch. 214P, 33P, 7K, 8K, 33K, 3H+K
Senkō-dan (6P) 11F startup. Kasumi's fastest mid-punch. Versatile extensions. (CH only) 7K, 8K, 33K, 3H+K (on CH)
Mō-washi-jin (4P) 12F mid-thrust. Long reach, can be performed while backing away. (CH only) 7K, 8K, 33K, 3H+K (on CH)
  • Note: Kasumi's CS game relies more on creating opportunities with 6P or 4P via Counter Hits (CH) rather than Normal Hits (NH).

CS-Extending Moves

Command Description Remarks
Tenjin (P) High-punch extender. 9F fastest strike; can transition to combos via PKK6K or PP7K. All launchers work.
Kaijin (3P) Mid-punch extender. Provides a very long CS state, allowing for versatile follow-ups. Can launch via 3PKK.
Senten-kyaku (K) High-kick extender. 11F fastest kick; links to launchers. Can transition to launchers via KK6K or KK7K.
Ten-zan-shō (1P) Crouching-status low-punch extender. Can transition to other moves via 1PP. Long reach as an extender.

Launchers

Command Description Startup
Suisei-hiji (214P) Jump high-punch from crouch. Slow but long reach. 21F
Mugen-tō (33P) Mid-punch. Transitions to back-turned state on hit. 20F
Getsurin-kyaku (7K) Somersault mid-kick. Good for bound combos but leaves her vulnerable. 12F
Hiryū-kyaku (8K) High-kick. Easy to handle due to fast frame data. 12F
Mai-ōgi (33K) Mid-kick. Link to Fatal Rush combos after launch. 17F
Sen-Kasumi-geri (3H+K) Mid-kick. Good reach for mid-range. 18F

Air Combos

Command Description
(e.g., 8K > P > P > 6PK) (e.g., The most basic combo. Start here.)
(e.g., 33P > PP6P4 > Back-turned K) (e.g., Applied combo for higher damage.)

Character Performance

Pros (Strengths)

  • Fast Links: Top-tier speed in movement and strikes, allowing her to confuse opponents with warps.
  • Versatile Extensions: Rich variety of high, mid, and low extensions for complex mix-ups.

Cons (Weaknesses)

  • Combo Difficulty: Lower raw damage; high-damage combos require technical skill.
  • Recovery Frames: Many moves have long recovery if blocked; she struggles against defensive styles.

Difficulty & Recommendation

  • Difficulty: ★★☆☆☆ (Average)
  • Recommendation: ★★☆☆☆ (A character worth trying out)

Trivia

  • (e.g., Traditional Costume): (e.g., The blue ninja garb worn since the first game is called "Ruriko.")
  • (e.g., Special Dialogue): (e.g., Her lines change to exclusive ones when facing Hayate or Ayane.)