Pro-wrestling fan, Watching martial arts movies, Bathing
A gentle girl, but also a huge martial arts enthusiast!
What is the secret behind this girl who was raised by a kind grandmother?
The secret is that she can instantly copy any martial arts move just by seeing it.
By combining all these copied techniques, she created her own fighting style: "Honoka Style."
Her right hand glows with a mysterious aura whenever she gets excited, which is a source of trouble for her. Also, she is quite well-endowed in several ways.
Beginner's Guide
As a beginner, first learn the basics of offense. The basic flow consists of "Throwing" or "Landing a Critical Stun (CS) > Launching the opponent while in CS > Performing an air combo."
First, practice the following: "Starter Combos," "Normal Moves," "CS-Inducing Moves," "CS-Extending Moves," "Launchers," "Hokuto-no-Kamae (Stance)," "Throws," and "Air Combos" so you can connect them in actual combat.
Beginner's Starter Combos
Command
Description
Remarks
PP or 3P
Follow up with P or 6P if a hit induces CS.
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PP 6T
Force a guard break with 6T after the opponent blocks PP.
Basic jab. PP2T also works.
PP6P
Use PPK6P if the opponent tries to interrupt or crouch your PP 6T.
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3PPP
Use 3P to catch counter-attacks and score a CH.
Ends in a knockdown.
3PP 6T
Cancel the extension to 6T to break the guard of a defensive opponent.
-
KK
NH leads to a combo. Use it liberally.
-
6K
Use 6KK or 6K2K for a mix-up. 6KK provides a favorable wake-up situation.
-
4P
Use this against tracking moves or after a 6T throw.
-
H+K
Extremely powerful starter. If blocked, follow up with 4P+K to counter-mash and launch.