About Honoka

Category Details
Fighting Style Honoka Style
CV Ai Nonaka
Gender / Height / Weight Female / 150cm / 45kg
Occupation / Hobby Pro-wrestling fan, Watching martial arts movies, Bathing

A gentle girl, but also a huge martial arts enthusiast! What is the secret behind this girl who was raised by a kind grandmother? The secret is that she can instantly copy any martial arts move just by seeing it. By combining all these copied techniques, she created her own fighting style: "Honoka Style." Her right hand glows with a mysterious aura whenever she gets excited, which is a source of trouble for her. Also, she is quite well-endowed in several ways.

Beginner's Guide

As a beginner, first learn the basics of offense. The basic flow consists of "Throwing" or "Landing a Critical Stun (CS) > Launching the opponent while in CS > Performing an air combo."

https://www.youtube.com/watch?v=EU2J86AiKcY

First, practice the following: "Starter Combos," "Normal Moves," "CS-Inducing Moves," "CS-Extending Moves," "Launchers," "Hokuto-no-Kamae (Stance)," "Throws," and "Air Combos" so you can connect them in actual combat.

Beginner's Starter Combos

Command Description Remarks
PP or 3P Follow up with P or 6P if a hit induces CS. -
PP 6T Force a guard break with 6T after the opponent blocks PP. Basic jab. PP2T also works.
PP6P Use PPK6P if the opponent tries to interrupt or crouch your PP 6T. -
3PPP Use 3P to catch counter-attacks and score a CH. Ends in a knockdown.
3PP 6T Cancel the extension to 6T to break the guard of a defensive opponent. -
KK NH leads to a combo. Use it liberally. -
6K Use 6KK or 6K2K for a mix-up. 6KK provides a favorable wake-up situation. -
4P Use this against tracking moves or after a 6T throw. -
H+K Extremely powerful starter. If blocked, follow up with 4P+K to counter-mash and launch. -
6T Basic go-to throw. -

Beginner's Starter Combo Example

Command Description
Aerial Throw Launcher: 7K, 33P, Burning Soul K, Stance 2P, 6PK, 9K. Full weight compatibility. Start here. -
236K Launcher: KK, Stance P. Stable for all weights. -
Back-K > 2P+K46P Launcher: 4P+K. Heavyweight combo. -

Normal Moves

Command Description Remarks
P 9F fastest jab. CH induces guaranteed stun. Use PK (CS) or PPPK (+1F). -
7P 30F guard break. If blocked at the wall, it guarantees an 11F follow-up (e.g., 6P). -
2P 13F crouching jab. Use as a panic button when at disadvantage. Neutral (0F) on NH. -
3P 16F snake strike. -5F on full block. Follow with 4P+K to evade P/6P and launch. -
1P 18F tracking low. Kasumi's main tool. Use 33P or PK to punish retaliations. Main tool #1.
8P 17F NH extension move. Solid mid-range tool. -
236P 15F punch. Key whiff-punishment tool. -
Running P 20F GB move. Neutral on block (0F), high damage on Close Hit. Pair with 236K.
9P 15F tricky move. 9PPKP has a low 3rd hit that induces CS. -
K 14F high kick. NH induces sliding stun. Follow with 236K. -
6K 12F knee. 6K2K or 6KK mix-up. 6K2K leads to unescapable tracking 4P on CH. -
4K 17F mid kick with stance transition. High utility, main tool. Main tool #2.
2K 17F tracking low. 2KKK extension is safe from interruption. -
7K 14F high tracking launcher. -
66K 23F GB dropkick. Transition to run/cancel. Avoid using running attacks after transition.
236K 25F unblockable Dragon Kick. Use for long-range approach. -
4P+K 18F high-evading mid launcher. High risk (-14F). Powerful panic tool.
H+K 18F tracking single hit. Guarding leads to strong reversal options (4P+K). Main tool #3.
3H+K 20F mid kick down attack. Safe on block; good mid-range poke. -

CS-Inducing Moves

Command Description Linked Launchers
PK 9F jab. CH induces CS. 8K, 33K, 33P
6P 11F elbow. 6PK (launch) or 6PP (wall combo). 8K, 33K, 33P

CS-Extending Moves

Command Description Remarks
P Basic high P extender. -
3P Basic mid P extender. -
3K-Stance Transition to various options (launch, Fatal Stun, Stance, Throw). -

Launchers

Command Description Startup
8K High K launcher (Stance transition). 16F
7K High K tracking launcher. 14F
33K Mid K launcher. 16F
33P Mid P launcher. 17F

Special Stance (Hissatsu-no-Kamae)

Key offensive stance after Dragon Stance P hits.

Command Description Remarks
Stance P Mid P launcher; leads to Dragon Kick. -
Stance K Mid K launcher. -
Stance 2P Rare low P launcher. -
Stance T / 8T High damage throw (115 DMG). -
Stance 2T Low throw (120 DMG). -

Throws

Command Description Remarks
5T 4F fastest throw. -
6T 6F throw (+10F advantage). Highly recommended. -
Wall Throw 6T Causes wall collapse. Use 2T (whiff) to consume frames before pressure. -
33T 11F maximum throw. Switches position. -

Air Combos

  • Refer to the table for Weight-specific and Launch-specific combos (e.g., Aerial Throw, 236K, 6K2K, etc.).*
Link Description
6T > H+K Basic tracking link 1.
6T > 4P Basic tracking link 2.

Character Performance

Pros (Strengths)

  • Overwhelming Speed: Top-tier strike speed.
  • Close-Range Dominance: Powerful reversals (H+K) and diverse low-attack options.
  • Strong Tracking: Top-tier tracking tools like H+K and 4P.
  • Throw Character Stats: Fastest 4F throw coupled with high-damage command throws.

Cons (Weaknesses)

  • Weak Mid-Range: Very few viable tools in mid-range.
  • Fragility: Low health pool as a lightweight.

Difficulty & Recommendation

  • Difficulty: ★★★★☆ (Complex stance usage.)
  • Recommendation: ★★★☆☆ (Free-to-play character; popular and rewarding despite difficulty.)

Trivia

  • Most Busty: Bust size is 99cm, the largest in DOA. There's even a rumor it might be 100cm.
  • Special Dialogue: Unique interaction with Marie Rose.