Neutral & Strategy

(Example: This character fights around sustained close-range pressure and reads through defensive options (Rondo, Holds). Short reach means forcing your way in from mid-to-long range is risky — the key is finding ways to close the distance.)

Gameplan by Range

Close Range

(Example: Your strongest range. Control the pace with strikes and mix-ups.)

Action Move(s) Notes
(Example: Offense starter) (Example: PP / PK / 6PP) (Example: Open with fast moves and hit-confirm into extensions)
(Example: Continue pressure) (Example: 3P / 66K) (Example: Extend Critical Stun into launchers or mix-ups)
(Example: Defensive option) (Example: Rondo / Hold) (Example: Read and punish mashing or counterattacks)

Basic Approach

  • (Example: Start offense with strikes → extend Critical Stun → launcher or continued mix-up)
  • (Example: If a full string is guarded, switch to defense)
  • (Example: Insert Rondo or Holds at counter-attack timing)

Close-to-Mid Range

(Example: Primarily a "reaching in" range.)

Action Move(s) Notes
(Example: Approach) (Example: 4PK / 9KK) (Example: Good reach — transitions to close range on hit)
(Example: Poke) (Example: 3K / 9K) (Example: Used to stop the opponent's movement)

Basic Approach

  • (Example: Prioritize getting to close range)
  • (Example: After a hit, transition to close-range battle)

Mid Range

(Example: A range where you're at a disadvantage. Don't force moves here.)

Action Move(s) Notes
(Example: Poke) (Example: 3K / 9K) (Example: Suppress the opponent's approach)
(Example: Approach) (Example: Dash / Guard walk) (Example: Close the gap while minimizing risk)
(Example: Ambush) (Example: Run K / Wheel K / Wheel T) (Example: Attack from outside the opponent's awareness)

Basic Approach

  • (Example: Outranged here — don't throw moves out carelessly)
  • (Example: Focus on spacing and approaching)
  • (Example: Holding to intercept is also a valid option)

Long Range

(Example: Fundamentally a disadvantaged range.)

Action Content Notes
(Example: Approach) (Example: Dash / Step) (Example: Closing the gap is the top priority)
(Example: Wait) (Example: Guard) (Example: Read the opponent's intentions)

Basic Approach

  • (Example: Don't attack recklessly)
  • (Example: Wait for an opening then close in)

Range Management

(Example: This character's effectiveness varies greatly by range.)

  • (Example: Close range = strong sustained pressure)
  • (Example: Mid range = outranged)
  • (Example: Long range = limited offensive options)

→ (Example: Always be looking for ways to get to close range)

Key Move Usage

PP / PK

(Example: Core starter for close-range offense.)

  • (Example: On hit: continue pressure)
  • (Example: On guard: wait or use defensive option)

→ (Example: Don't over-rely on completing the full string)

6PP

(Example: Main offensive tool.)

  • (Example: On hit: transitions to Critical Stun)
  • (Example: On guard: risk of being punished)

→ (Example: Don't force it on guard)

3P

(Example: Core pressure extender.)

  • (Example: Large frame advantage)
  • (Example: Links into launchers)

→ (Example: The backbone of sustained offense)

66K

(Example: High-reward mid option.)

  • (Example: Good situation on hit)
  • (Example: Risky when read)

→ (Example: Use at key moments)

Rondo

(Example: Defensive counter tool.)

  • (Example: Nullifies punches)
  • (Example: Weak to non-covered options)

→ (Example: Use on a read)

Flower Wheel

(Example: Ambush and pressure extension tool.)

  • (Example: Closes distance while applying mix-up)
  • (Example: Effective in okizeme)

→ (Example: Use outside the opponent's awareness)

Strategy Summary

  • (Example: Sustain close-range offense)
  • (Example: Don't overextend at mid range)
  • (Example: Win the read with defensive options)