Move List

※ All values and descriptions are examples.

High Attacks & Strings

Command Startup Properties / Usage (Example)
(Example: P) (Example: 10F) (Example: Fastest jab. Use for close-range interrupts.)
(Example: PP6PP) (Example: —) (Example: Core string with mixed mid hits. Safe to complete.)
(Example: PP6PK) (Example: —) (Example: [Combo] Aerial combo ender for max damage.)

Mid Attacks & Strings

Command Startup Properties / Usage (Example)
(Example: 6P) (Example: 12F) (Example: Standard elbow strike. Counter Hit causes Critical Stun.)
(Example: 6P4) (Example: —) (Example: Transitions to Rondo stance. Links into launchers.)

Low Attacks & Strings

Command Startup Properties / Usage (Example)
(Example: 2P) (Example: 14F) (Example: Crouching jab. Avoids highs and stops mashing.)
(Example: 2K) (Example: 14F) (Example: Powerful on Counter Hit on slippery floors.)

Launchers

Command Startup Properties / Usage (Example)
(Example: 8K) (Example: 16F) (Example: Main launcher. Starting point for aerial combos.)
(Example: 4PP) (Example: 16F) (Example: Tracking. Effective against side-stepping opponents.)

Throws

Command Startup Properties / Usage (Example)
(Example: T) (Example: 5F) (Example: Basic throw. Fast execution — best value near walls.)
(Example: 41236T) (Example: 12F) (Example: Max damage throw. Pairs well with floor Danger Zones.)

Holds

Command Attribute Properties / Usage (Example)
(Example: High P Hold) (Example: 5F) (Example: On success, transitions to back-turned for follow-up.)
(Example: EX Hold) (Example: —) (Example: Universal counter shared by all characters. A successful read reverses the situation.)