Bayman MATCHUPS
Key Points for Fighting (Character Name)
(Example: Understanding this character's strengths and weaknesses is essential. Control the distance and limit their preferred actions.)
| Category | Content | Notes |
|---|---|---|
| (Example: Strengths) | (Example: Close-range pressure, high damage) | (Example: Strong conversion from Critical Stun — hard to escape once caught) |
| (Example: Weaknesses) | (Example: Short reach, weak at mid range) | (Example: Losing the right distance reduces their offensive options) |
| (Example: Core Counter) | (Example: Maintain mid range) | (Example: Staying out of their optimal range is the top priority) |
Counters by Range
Close Range
(Example: The most dangerous range. Preventing their offense from getting started is critical.)
| Situation | Counter Action | Notes |
|---|---|---|
| (Example: Under pressure) | (Example: Keep guarding) | (Example: Mashing risks a Counter Hit leading to heavy damage) |
| (Example: Gap in their string) | (Example: Interrupt with a strike) | (Example: Identify the opening and act) |
| (Example: Facing a mix-up) | (Example: Hold / defensive option) | (Example: Win the read for a return) |
Basic Approach
- (Example: Don't mash recklessly)
- (Example: Avoiding Critical Stun is the top priority)
Mid Range
(Example: The range where you can take control. Seize the initiative.)
| Situation | Counter Action | Notes |
|---|---|---|
| (Example: Opponent approaching) | (Example: Place a poke) | (Example: Exploit the reach difference) |
| (Example: Opponent waiting) | (Example: Maintain distance) | (Example: Don't force offense — control the situation) |
Basic Approach
- (Example: Maintaining this distance is your win condition)
- (Example: Don't close the gap carelessly)
Long Range
(Example: A range where you can reset the situation.)
| Situation | Counter Action | Notes |
|---|---|---|
| (Example: Far apart) | (Example: Maintain distance) | (Example: Limits the opponent's offensive options) |
| (Example: Opponent approaching) | (Example: Intercept) | (Example: Stuff the approach) |
Basic Approach
- (Example: Don't close the gap unnecessarily)
- (Example: Force the opponent to come to you)
Guaranteed Punish Reference
(Example: Know which moves are punishable and consistently take your return.)
| Move | Frame Adv. | Punish Example | Notes |
|---|---|---|---|
| (Example: Move A) | (Example: -10F) | (Example: P) | (Example: Fastest punish available) |
| (Example: Move B) | (Example: -12F) | (Example: 6P) | (Example: Higher reward punish option) |
| (Example: Move C) | (Example: -15F) | (Example: Throw) | (Example: Big damage opportunity) |
Key Move Matchup Knowledge
(Example: Understand the appropriate responses to the opponent's main tools.)
(Example: Rondo-type Moves)
| Situation | Counter | Notes |
|---|---|---|
| (Example: Attempting a hold) | (Example: Use kick-based moves) | (Example: Punch attributes are nullified) |
| (Example: Follow-up action) | (Example: Use low attack) | (Example: Crouching state is effective against certain actions) |
(Example: Understanding the counters lets you put the opponent at risk.)
(Example: Evasive Actions)
| Situation | Counter | Notes |
|---|---|---|
| (Example: Using evasion) | (Example: Continue striking) | (Example: Limited evasion range — attacks connect) |
| (Example: Single attack) | (Example: Wait and see) | (Example: Forcing offense may get evaded) |
(Example: Understand the properties and avoid over-respecting them.)
(Example: Core Strings)
| Situation | Counter | Notes |
|---|---|---|
| (Example: High/Mid heavy strings) | (Example: Stand guard) | (Example: Blocks most of their mix-up options) |
| (Example: During Critical Stun) | (Example: Prioritize defense) | (Example: Reckless mashing leads to heavy damage) |
(Example: Understand the string tendencies and tighten your defense.)
Core Matchup Approach
(Example: Keep the following flow in mind.)
- (Example: Maintain your advantageous range)
- (Example: Consistently take guaranteed punishes)
- (Example: Shut down the opponent's core actions)
→ (Example: Play to prevent the opponent from using their strengths)
Notes
(Example: Record character-specific matchup notes and any changes from patches.)