Move List
※ All values and descriptions are examples.
High Attacks & Strings
| Command |
Startup |
Properties / Usage (Example)
|
| (Example: P) |
(Example: 10F) |
(Example: Fastest jab. Use for close-range interrupts.)
|
| (Example: PP6PP) |
(Example: —) |
(Example: Core string with mixed mid hits. Safe to complete.)
|
| (Example: PP6PK) |
(Example: —) |
(Example: [Combo] Aerial combo ender for max damage.)
|
Mid Attacks & Strings
| Command |
Startup |
Properties / Usage (Example)
|
| (Example: 6P) |
(Example: 12F) |
(Example: Standard elbow strike. Counter Hit causes Critical Stun.)
|
| (Example: 6P4) |
(Example: —) |
(Example: Transitions to Rondo stance. Links into launchers.)
|
Low Attacks & Strings
| Command |
Startup |
Properties / Usage (Example)
|
| (Example: 2P) |
(Example: 14F) |
(Example: Crouching jab. Avoids highs and stops mashing.)
|
| (Example: 2K) |
(Example: 14F) |
(Example: Powerful on Counter Hit on slippery floors.)
|
Launchers
| Command |
Startup |
Properties / Usage (Example)
|
| (Example: 8K) |
(Example: 16F) |
(Example: Main launcher. Starting point for aerial combos.)
|
| (Example: 4PP) |
(Example: 16F) |
(Example: Tracking. Effective against side-stepping opponents.)
|
Throws
| Command |
Startup |
Properties / Usage (Example)
|
| (Example: T) |
(Example: 5F) |
(Example: Basic throw. Fast execution — best value near walls.)
|
| (Example: 41236T) |
(Example: 12F) |
(Example: Max damage throw. Pairs well with floor Danger Zones.)
|
Holds
| Command |
Attribute |
Properties / Usage (Example)
|
| (Example: High P Hold) |
(Example: 5F) |
(Example: On success, transitions to back-turned for follow-up.)
|
| (Example: EX Hold) |
(Example: —) |
(Example: Universal counter shared by all characters. A successful read reverses the situation.)
|